Hi, I played your project 3D Platform Game, and this is so good to play. By the way, are you still working on this game? I want to play a completed Project Game, and this version needs to be managed to fix some bugs.
Yeah... I just have waaay too many ideas, and waaay to little time, energy or focus for them...
That is why most of my most ambitious projects end up being just a "demo" of themselves... ^^;
I do hope to come back to this game in the future, or at least make new ones... Unfortunatelly it is not something I can assure... ^^;
I really want to like this game but it's unplayable for me. I spent 30 minutes in the tutorial section getting the arrow, trying to hit the bullseye, and when I did, jumping on the branch only made her get the arrow back resetting the branch. I couldn't hit the bullseye again after that. (I attempted the game twice.) The camera is too sensitive so I kept getting a top down shot on the character. Navigation was a total nightmare. I liked the earlier game in the temple because I could actually complete that map. I played the in-browser version, so that might have had something to do with it. Good luck with future builds. We need more naturist games!
By the way...
Check out my other game, Water Warfare.
It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.
If people like the result, I will try to apply those options to other games! ^^
I did and, um, my computer lagged out too much. lol. That's on me. The people I know who have been able to play it, like it. I'm more of a plat-former and adventuring type than first person shooter/military sim. I did enjoy the character options. That was nice.
But yeah... I know there is no game that could please everyone.
That is why I've decided that, instead of putting a lot of time and effort in one single game, I would just do more games with more diversity between each other.
Right now, after this last update, I am putting Water Warfare on hiatus. After I rest, I already have two other games planned for the future, and hope people can like them as much as I am excited to create them! ^^
By the way... Check out my other game, Water Warfare.
It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.
If people like the result, I will try to apply those options to other games! ^^
i still like the the game demo you have a grate idea here but it sadins me that you have not update it or sneek peaks for what you got plan for the game in 2 years hope you dint give up on it
Also...nononono! The Swords and Claws franchise is still my most precious baby! XD
I've been quite busy with several other projects, and with life itself, but I surely won't give up on this one! ^^
Also, even though I didn't update the game here, I already posted on my Deviantart page 2 images showing a little bit of what is to come in the future of the game..
Once I am not sure if you have an account there, I will send the sta.sh link so you can see the posts without needing to log in:
Now that I finished the first release of Water Warfare, I will just do one extra new update, adding some improvements friends asked me to, and then I will go back to Swords and Claws games.
Firstly, I will do a board game (because this one will get a physical release once people get satisfied about how the digital version is), because releasing a full physical board game would be an amazing achievement for me! (Besides, I could really use some extra money! ^^;)
Developing the digital version won't take that long... mainly because I won't be dealing with 3D stuff (which is my biggest pain when it comes to game development), and the game won't have animations... So it will be really simple to create it, once I finish testing the mechanics with cardboard prototypes here at home.
After that, I shall be going back to Stone Idol and, in fact, I may even add a new update or two before that because, once I already have most of the 3D models ready, it will be pretty much just like playing with Lego to build these next sessions! ^^
No, it's not that. I just like having a version of the game on my hard drive that I can still play during those rare instances when the internet bugs out.
I'm wondering why she has a quiver full of arrows but still has to pick up arrows before she can shoot them. Maybe change the quiver to only show the number of arrows she has picked up instead?
i actually thought about that… but then remembered I would have to do a bunch of stuff to make that work, and I just got too lazy considering it was mostly just a visual detail… ^^;
Either way… I was leaving details like these to he the last thing to do in the process of development, but later on I got some problems with the 3D model files, and now I couldn’t edit them even if I wanted… :/
Still, I am glad you liked it so far! ^^
I hope I can have the time to go back working in the game again… eventually… ^^;
Great game! Loved the concept and idea. Makes me feel like I'm playing Tomb Raider again. Also, speaking of Tomb Raider, I think it'd be fun to make an easter egg that makes us play as nude Lara Croft and call it "Nude Raider". Yeah, that kinda defeats the purpose of this game treating the nudity as natural and normal but still, I think it'd be a nice addition.
But sory, I don't intend to bring things from other Intelectual Properties, so I avoid getting in trouble...
Also, I would have to create a whole new character model just for that, so it would be too much considering I am already having difficulties to find the time to finish the game as it is... ^^;
The game is cool. It has some Tomb Raider Anniversary with wild mouse sensitivity feeling. The only two problems are high mouse sensitivity and high collision when jumping after holding onto cliff (the best option would be an climbing up the cliff animation as in TR) also I had have problems with holding down RMB but it might be problem of my mouse and not the game. Thank you for all your work.
And... worry not, for the final version I intend to ad some configuration option, that will allow the player to do stuff like changing the sensibility or selecting an option so they don't need to hold the mouse button all of the time while aiming! ^^
Finished the game and loved it! One thing I would like to point out though is that the camera is really sensitive and hard to control, which was pretty frustrating when I kept falling off things because of it... Other than that, great game!!
Simply amazing!!! i loved the concept. very funny game. it keeps making the player wanting to play more and more, throughout the entire game, due to the funny and creative puzzles, and i really expect to see more of this . Gave me flashbacks of playing Tomb Raider again and again. anyway congrats for this amazing project, keep doing your best!!
I see a lot of potential here. The camera is a bit buggy at times like it'll only let me move it in certain ways but aiming with the bow seems to fix it. The animations need some polishing but seeing how this is a demo that's likely to happen. The traps are really easy to avoid for the most part and anything to do with climbing is supper clunky, mainly due to the animations but I found that I had to jump then start to move (pressing space then w) in stead of jumping and moving (pressing space while holding w). Overall I think that this could be a great game.
I like it. It's a nice demo. Of course polish is needed but you've put together real nice base mechanics for interesting puzzles and platforming sections.
I really like this! The interactions (like climbing a rope) could be a little fiddly sometimes, but I enjoyed the game and the visual style. Looking forward to more from you <3
Indeed, for the final version I am planning to add a lot of accessibility options, to help people playing in different devices or having difficulties with the controls!
Changes in the aim/shot system will be there as well! ^^
That is a puzzle! From the position of the first switch, you gotta shoot an arrow passing through the fire to hit the leaves in the other side of the room... That will cause it to burn, and then you can access the second lever needed to open the door! ^^
It is just a 3D platform adventure with puzzle mechanics... nothing wrong about that.
However, this is a naturist game.
Therefore, the nudity is here depicted as something completely normal and natural, and there is nothing wrong with it.
Knowing that there are people who are offended by nudity, I've even put a warning message in the game, so no one will get in it unknowingly.
But again, the body is not an "adults only" stuff. In fact, naturist environments are pretty family-friendly, and it has been proved that people who grow in these, tends to be more emotionally and psycologicaly healty than most people who don't.
The naturist life-style is not only not harmfull, but it also have several benefits for physical, psycological and emotional health, and also it teaches us to be more accepting and respectful towards ourselves, the others and the nature.
Even so, the naturist comunity has a very low notoriety, with most people and the media only perceiving it through several erroneous and offensive prejudices and misconceptions.
So, as a part of the naturist comunity, I've decided to create content with a larger mainstream appeal aiming for, and representing our comunity, which has almost none of it, and also to try and show to the world a more natural, casual and taboo-free view on nudity and the body.
So no... sorry... I am not going to remove the nudity...
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Hi Colonellazuli in your next build can you please put controller compatible
Sorry...
It might take a long while before I get back to working on this game... ^^;
But I guess I could try, if I remember it... ^^;
Hi, I played your project 3D Platform Game, and this is so good to play. By the way, are you still working on this game? I want to play a completed Project Game, and this version needs to be managed to fix some bugs.
Thanks!
Glad you liked! ^^
Also...
Yeah... I just have waaay too many ideas, and waaay to little time, energy or focus for them... That is why most of my most ambitious projects end up being just a "demo" of themselves... ^^;
I do hope to come back to this game in the future, or at least make new ones... Unfortunatelly it is not something I can assure... ^^;
Great game! Love the new update!
Camera's still really janky though, and I kept repeating the main room for some reason?
Glad you liked it! ^^
And... yeah... been told about this problem... ^^;
Intend to fix it once I get back into working on this game.... ^^;
I really want to like this game but it's unplayable for me. I spent 30 minutes in the tutorial section getting the arrow, trying to hit the bullseye, and when I did, jumping on the branch only made her get the arrow back resetting the branch. I couldn't hit the bullseye again after that. (I attempted the game twice.) The camera is too sensitive so I kept getting a top down shot on the character. Navigation was a total nightmare. I liked the earlier game in the temple because I could actually complete that map. I played the in-browser version, so that might have had something to do with it. Good luck with future builds. We need more naturist games!
Oh... sorry for that -_-;
I will try to fix camera issues in the next builds...
Good luck. I'm sure it's not going to be easy. Hang in there.
By the way... Check out my other game, Water Warfare. It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.
If people like the result, I will try to apply those options to other games! ^^
I did and, um, my computer lagged out too much. lol. That's on me. The people I know who have been able to play it, like it. I'm more of a plat-former and adventuring type than first person shooter/military sim. I did enjoy the character options. That was nice.
Oh well.. ^^;
Still, glad your friends liked it! ^^
But yeah...
I know there is no game that could please everyone.
That is why I've decided that, instead of putting a lot of time and effort in one single game, I would just do more games with more diversity between each other.
Right now, after this last update, I am putting Water Warfare on hiatus.
After I rest, I already have two other games planned for the future, and hope people can like them as much as I am excited to create them! ^^
Good luck with the upcoming games!
Thanks! ^^
is the camera a bit weird for everyone else, or is it just me
What do you mean by weird?
If I turn the camera past the characters shoulder it snaps to a different position.
Oh... -_-;
I will try to fix camera issues in the next builds...
By the way...
Check out my other game, Water Warfare.
It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.
If people like the result, I will try to apply those options to other games! ^^
i still like the the game demo you have a grate idea here but it sadins me that you have not update it or sneek peaks for what you got plan for the game in 2 years hope you dint give up on it
Glad you liked it! ^^
Also...nononono!
The Swords and Claws franchise is still my most precious baby! XD
I've been quite busy with several other projects, and with life itself, but I surely won't give up on this one! ^^
Also, even though I didn't update the game here, I already posted on my Deviantart page 2 images showing a little bit of what is to come in the future of the game..
Once I am not sure if you have an account there, I will send the sta.sh link so you can see the posts without needing to log in:
https://sta.sh/01dhttp7os09
https://sta.sh/0261med4z3ws
Now that I finished the first release of Water Warfare, I will just do one extra new update, adding some improvements friends asked me to, and then I will go back to Swords and Claws games.
Firstly, I will do a board game (because this one will get a physical release once people get satisfied about how the digital version is), because releasing a full physical board game would be an amazing achievement for me! (Besides, I could really use some extra money! ^^;)
Developing the digital version won't take that long... mainly because I won't be dealing with 3D stuff (which is my biggest pain when it comes to game development), and the game won't have animations...
So it will be really simple to create it, once I finish testing the mechanics with cardboard prototypes here at home.
After that, I shall be going back to Stone Idol and, in fact, I may even add a new update or two before that because, once I already have most of the 3D models ready, it will be pretty much just like playing with Lego to build these next sessions! ^^
Is there a way to download this and play it offline?
Oh yeah...
Now that you mentioned it, it seems I didn't leave the downloadable file here...
Hmhmmm..
Guess I was planning to make it available once I had the game fully done...
Right now, I am not even sure if I have a file with this same version of the game saved anywhere... ^^;
Honestly, I'd take any version of the game at this point...
I could try to work something out...
But like... the browser version isn't working?
No, it's not that. I just like having a version of the game on my hard drive that I can still play during those rare instances when the internet bugs out.
Oh.
I see...
Will see what I can do.
So... HHmmmm...
I managed to get a downloadable version of the game with some extra levels that I had here...
But that cost me the web version that ended up getting corrupted... ^^;
Will try to see if I can fix that... ^^;
Oh nice!
Took me a bit of pain but it seems I got it to work! ^^
Nice demo!
I'm wondering why she has a quiver full of arrows but still has to pick up arrows before she can shoot them. Maybe change the quiver to only show the number of arrows she has picked up instead?
i actually thought about that… but then remembered I would have to do a bunch of stuff to make that work, and I just got too lazy considering it was mostly just a visual detail… ^^;
Either way… I was leaving details like these to he the last thing to do in the process of development, but later on I got some problems with the 3D model files, and now I couldn’t edit them even if I wanted… :/
Still, I am glad you liked it so far! ^^
I hope I can have the time to go back working in the game again… eventually… ^^;
Great game! Loved the concept and idea. Makes me feel like I'm playing Tomb Raider again. Also, speaking of Tomb Raider, I think it'd be fun to make an easter egg that makes us play as nude Lara Croft and call it "Nude Raider". Yeah, that kinda defeats the purpose of this game treating the nudity as natural and normal but still, I think it'd be a nice addition.
HAhahaha!
That would be fun! XD
But sory, I don't intend to bring things from other Intelectual Properties, so I avoid getting in trouble...
Also, I would have to create a whole new character model just for that, so it would be too much considering I am already having difficulties to find the time to finish the game as it is... ^^;
Either way, I am glad you liked the game! ^^
I really enjoyed this game! I found the puzzles to be really fun and I can't wait for the full release
Glad you liked it! ^^
Hope I can have more time to work in it along the year! ^^
The game is cool. It has some Tomb Raider Anniversary with wild mouse sensitivity feeling. The only two problems are high mouse sensitivity and high collision when jumping after holding onto cliff (the best option would be an climbing up the cliff animation as in TR) also I had have problems with holding down RMB but it might be problem of my mouse and not the game. Thank you for all your work.
Glad you liked this one too! ^^
And... worry not, for the final version I intend to ad some configuration option, that will allow the player to do stuff like changing the sensibility or selecting an option so they don't need to hold the mouse button all of the time while aiming! ^^
Finished the game and loved it! One thing I would like to point out though is that the camera is really sensitive and hard to control, which was pretty frustrating when I kept falling off things because of it... Other than that, great game!!
Glad you liked it! ^^
I will try to add a sensivity slider in the final version! ^^
Simply amazing!!! i loved the concept. very funny game. it keeps making the player wanting to play more and more, throughout the entire game, due to the funny and creative puzzles, and i really expect to see more of this . Gave me flashbacks of playing Tomb Raider again and again. anyway congrats for this amazing project, keep doing your best!!
Thanks a lot! ^^
Glad you liked it that much! ^^
I see a lot of potential here. The camera is a bit buggy at times like it'll only let me move it in certain ways but aiming with the bow seems to fix it. The animations need some polishing but seeing how this is a demo that's likely to happen. The traps are really easy to avoid for the most part and anything to do with climbing is supper clunky, mainly due to the animations but I found that I had to jump then start to move (pressing space then w) in stead of jumping and moving (pressing space while holding w). Overall I think that this could be a great game.
Thanks! ^^
I will see what I can do about these issues! ^^
I like it. It's a nice demo. Of course polish is needed but you've put together real nice base mechanics for interesting puzzles and platforming sections.
Keep it on! ; )
Thank you! ^^
its a fun game love to see more of it but i got to point out the cam slowly moving on it own is a bit of a pain and the random cam snaping
Glad you liked it! ^^
I will check if I can do anything about the camera on the final version! ^^
I really like this! The interactions (like climbing a rope) could be a little fiddly sometimes, but I enjoyed the game and the visual style. Looking forward to more from you <3
Do you have a Twitter to follow?
Thanks for the feedback! ^^
Already added it to my "to do list"! ^^
And... glad you liked it! ^^
But no... I don't have a Twitter... However, I have a Deviant Art account, if you want to check it out: ColonelLazuli - Hobbyist, Digital Artist | DeviantArt
And I also have another game posted here on my itch.io account that is already completed. So you can check that out as well: Swords And Claws by ColonelLazuli (itch.io)
Changeable mouse sensitivity would be very helpful
Thanks! ^^
And don't worry, that is something already on my list of stuff to add to the final version! ^^
this need add shoot:q (for laptop)
Thanks for the suggestion! ^^
Indeed, for the final version I am planning to add a lot of accessibility options, to help people playing in different devices or having difficulties with the controls!
Changes in the aim/shot system will be there as well! ^^
you welcame ^~^
also tell me when you finish this one
Well... if you follow the game, you will get a notification every time it gets updated! ^^
well i stuck at 2 rooms when i switch but nothing heppen but i saw gold cup and =---->
Oh, yeah! ^^
That is a puzzle!
From the position of the first switch, you gotta shoot an arrow passing through the fire to hit the leaves in the other side of the room...
That will cause it to burn, and then you can access the second lever needed to open the door! ^^
Would you rather mark this as adult or remove the nipples and vagina?
This is not an adult game.
It is just a 3D platform adventure with puzzle mechanics... nothing wrong about that.
However, this is a naturist game.
Therefore, the nudity is here depicted as something completely normal and natural, and there is nothing wrong with it.
Knowing that there are people who are offended by nudity, I've even put a warning message in the game, so no one will get in it unknowingly.
But again, the body is not an "adults only" stuff. In fact, naturist environments are pretty family-friendly, and it has been proved that people who grow in these, tends to be more emotionally and psycologicaly healty than most people who don't.
The naturist life-style is not only not harmfull, but it also have several benefits for physical, psycological and emotional health, and also it teaches us to be more accepting and respectful towards ourselves, the others and the nature.
Even so, the naturist comunity has a very low notoriety, with most people and the media only perceiving it through several erroneous and offensive prejudices and misconceptions.
So, as a part of the naturist comunity, I've decided to create content with a larger mainstream appeal aiming for, and representing our comunity, which has almost none of it, and also to try and show to the world a more natural, casual and taboo-free view on nudity and the body.
So no... sorry... I am not going to remove the nudity...
Hope you can understand.
You're wrong.
Because... ?
Public Nudity is illegal.
And what does that have to do with it?
“Law” is not always a reference for what is right or what is wrong.
Some years ago it was legal to have slaves... and even today, there are still countries that state as illegal for women to get school education.
But that doesn’t mean these are correct.
Oh nice! I looking forward to check out the demo soon ^^
World needs more Nudism theme and normal Full nudity games like this!
Agree! ^^